The Warlock → The Expansion. A little less than three months after the release of the game, our team of walkthrough writers have completed their mission: provide hints and tips for every single scenario of the Heroes of Might and Magic V campaigns. But the title of the final article, The Expansion, reminds us that this is only the first
Level 2: stone gargoyles are average lvl 2 units, use them to block enemy shooters. obsidian gargoyles aren't a necessary upgrade, but are better shooter blockers. Level 3: stone golems are very tough and make good shooter guards, being resistant to magic damage. iron golems are not very necessary but are still worth having for acceptable speed
Heroes: 1. Alchemists are weak heroes, most of them have crappy skills, and develop like a hybrid of might and magic. Only two heroes worth considering are Neela and Torosar. i)Neela because of armourer special - a very good hero ii) torosar because tactics can be very useful in battles - especially with tower, and the ballista is an added bonus 2.
A nice addition to this very sturdy unit is their 20% resistance to magic. Battle Dwarves are given a slight improvement to their attack, and a huge (at least for them) boost to speed, allowing them to keep up with at least some other units - they can now be used in an offensive manner.
Castle, 21 Points 2. Tower, 29 Points 3. Conflux, 30 Points 4. Rampart, 34 Points 5. Dungeon, 34 Points Magic Heroes are overpowered and Might heroes have strange
Send Corlagon out to capture the castles and then hunt down any remaining heroes to complete the scenario. The enemies are a green Wizard castle, an orange Knight castle and a yellow Knight castle. 7) Dragon Master. Take the Barbarian faction for this scenario. There are 2 enemy castles but you’ll just be ignoring them.
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heroes of might and magic 3 castle strategy